Destiny HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        R Rarity
        Fusion Destiny
        R Rarity
        Fusion Destiny
        R Rarity
        Fusion Destiny
        Spell Normal
        Fusion Destiny

          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

          SR Rarity
          Mask Change
          SR Rarity
          Mask Change
          SR Rarity
          Mask Change
          Spell Quick
          Mask Change

            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

            R Rarity
            Miracle Fusion
            R Rarity
            Miracle Fusion
            R Rarity
            Miracle Fusion
            Spell Normal
            Miracle Fusion

              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

              N Rarity
              Polymerization
              N Rarity
              Polymerization
              N Rarity
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  Extra Deck

                  UR Rarity
                  Destiny HERO - Destroyer Phoenix Enforcer
                  UR Rarity
                  Destiny HERO - Destroyer Phoenix Enforcer
                  UR Rarity
                  Destiny HERO - Destroyer Phoenix Enforcer
                  DARK 8
                  Destiny HERO - Destroyer Phoenix Enforcer
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                  SR Rarity
                  Elemental HERO Absolute Zero
                  SR Rarity
                  Elemental HERO Absolute Zero
                  SR Rarity
                  Elemental HERO Absolute Zero
                  WATER 8
                  Elemental HERO Absolute Zero
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                  UR Rarity
                  Elemental HERO Sunrise
                  UR Rarity
                  Elemental HERO Sunrise
                  UR Rarity
                  Elemental HERO Sunrise
                  LIGHT 7
                  Elemental HERO Sunrise
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                  UR Rarity
                  Masked HERO Dark Law
                  UR Rarity
                  Masked HERO Dark Law
                  UR Rarity
                  Masked HERO Dark Law
                  DARK 6
                  Masked HERO Dark Law
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                  SR Rarity
                  Xtra HERO Cross Crusader
                  SR Rarity
                  Xtra HERO Cross Crusader
                  SR Rarity
                  Xtra HERO Cross Crusader
                  DARK
                  Xtra HERO Cross Crusader
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                  R Rarity
                  Xtra HERO Wonder Driver
                  R Rarity
                  Xtra HERO Wonder Driver
                  R Rarity
                  Xtra HERO Wonder Driver
                  LIGHT
                  Xtra HERO Wonder Driver
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                  Need 36 UR

                  UR Rarity
                  Elemental HERO Honest Neos1 card
                  UR Rarity
                  Elemental HERO Stratos3 card
                  UR Rarity
                  Maxx "C"3 card
                   Rarity
                  Mulcharmy Fuwaross3 card
                  UR Rarity
                  Vision HERO Faris3 card
                  UR Rarity
                  Vision HERO Vyon2 card
                  UR Rarity
                  Destiny HERO - Destroyer Phoenix Enforcer1 card
                  UR Rarity
                  Elemental HERO Flame Wingman - Infernal Rage1 card
                  UR Rarity
                  Elemental HERO Shining Neos Wingman1 card
                  UR Rarity
                  Elemental HERO Sunrise1 card
                  UR Rarity
                  Evil HERO Malicious Bane1 card
                  UR Rarity
                  Masked HERO Dark Law1 card
                  UR Rarity
                  Elemental HERO Neos1 card
                  UR Rarity
                  Ash Blossom & Joyous Spring3 card
                  UR Rarity
                  A Hero Lives3 card
                  UR Rarity
                  Called by the Grave2 card
                  UR Rarity
                  Foolish Burial1 card
                  UR Rarity
                  Reinforcement of the Army1 card
                  UR Rarity
                  Super Polymerization1 card
                  UR Rarity
                  Infinite Impermanence3 card

                  Main: 53 Extra: 13

                  R Rarity
                  1 cardDestiny HERO - Denier
                  R Rarity
                  1 cardDestiny HERO - Denier
                  Destiny HERO - Denier
                  DARK 3
                  Destiny HERO - Denier
                  • ATK:

                  • 1100

                  • DEF:

                  • 600


                  If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                  SR Rarity
                  2 cardDestiny HERO - Malicious
                  SR Rarity
                  2 cardDestiny HERO - Malicious
                  Destiny HERO - Malicious
                  DARK 6
                  Destiny HERO - Malicious
                  • ATK:

                  • 800

                  • DEF:

                  • 800


                  You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                  UR Rarity
                  1 cardElemental HERO Honest Neos
                  UR Rarity
                  1 cardElemental HERO Honest Neos
                  Elemental HERO Honest Neos
                  LIGHT 7
                  Elemental HERO Honest Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                  SR Rarity
                  1 cardElemental HERO Liquid Soldier
                  SR Rarity
                  1 cardElemental HERO Liquid Soldier
                  Elemental HERO Liquid Soldier
                  WATER 4
                  Elemental HERO Liquid Soldier
                  • ATK:

                  • 1400

                  • DEF:

                  • 1300


                  When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                  SR Rarity
                  2 cardElemental HERO Shadow Mist
                  SR Rarity
                  2 cardElemental HERO Shadow Mist
                  Elemental HERO Shadow Mist
                  DARK 4
                  Elemental HERO Shadow Mist
                  • ATK:

                  • 1000

                  • DEF:

                  • 1500


                  If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                  UR Rarity
                  3 cardElemental HERO Stratos
                  UR Rarity
                  3 cardElemental HERO Stratos
                  Elemental HERO Stratos
                  WIND 4
                  Elemental HERO Stratos
                  • ATK:

                  • 1800

                  • DEF:

                  • 300


                  When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                  SR Rarity
                  3 cardEvil HERO Adusted Gold
                  SR Rarity
                  3 cardEvil HERO Adusted Gold
                  Evil HERO Adusted Gold
                  LIGHT 4
                  Evil HERO Adusted Gold
                  • ATK:

                  • 2100

                  • DEF:

                  • 800


                  You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                  R Rarity
                  1 cardEvil HERO Sinister Necrom
                  R Rarity
                  1 cardEvil HERO Sinister Necrom
                  Evil HERO Sinister Necrom
                  DARK 5
                  Evil HERO Sinister Necrom
                  • ATK:

                  • 1600

                  • DEF:

                  • 1800


                  You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


                  SR Rarity
                  1 cardKing of the Swamp
                  SR Rarity
                  1 cardKing of the Swamp
                  King of the Swamp
                  WATER 3
                  King of the Swamp
                  • ATK:

                  • 500

                  • DEF:

                  • 1100


                  This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                  UR Rarity
                  3 cardMaxx "C"
                  UR Rarity
                  3 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                   Rarity
                  3 cardMulcharmy Fuwaross
                   Rarity
                  3 cardMulcharmy Fuwaross
                  Mulcharmy Fuwaross
                  WIND 4
                  Mulcharmy Fuwaross
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  UR Rarity
                  3 cardVision HERO Faris
                  UR Rarity
                  3 cardVision HERO Faris
                  Vision HERO Faris
                  DARK 5
                  Vision HERO Faris
                  • ATK:

                  • 1600

                  • DEF:

                  • 1800


                  You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                  R Rarity
                  2 cardVision HERO Increase
                  R Rarity
                  2 cardVision HERO Increase
                  Vision HERO Increase
                  DARK 3
                  Vision HERO Increase
                  • ATK:

                  • 900

                  • DEF:

                  • 1100


                  If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                  UR Rarity
                  2 cardVision HERO Vyon
                  UR Rarity
                  2 cardVision HERO Vyon
                  Vision HERO Vyon
                  DARK 4
                  Vision HERO Vyon
                  • ATK:

                  • 1000

                  • DEF:

                  • 1200


                  If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                  UR Rarity
                  1 cardElemental HERO Neos
                  UR Rarity
                  1 cardElemental HERO Neos
                  Elemental HERO Neos
                  LIGHT 7
                  Elemental HERO Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  UR Rarity
                  3 cardA Hero Lives
                  UR Rarity
                  3 cardA Hero Lives
                  A Hero Lives
                  Spell Normal
                  A Hero Lives

                    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                    UR Rarity
                    2 cardCalled by the Grave
                    UR Rarity
                    2 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      SR Rarity
                      1 cardDark Calling
                      SR Rarity
                      1 cardDark Calling
                      Dark Calling
                      Spell Normal
                      Dark Calling

                        Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


                        SR Rarity
                        1 cardDark Fusion
                        SR Rarity
                        1 cardDark Fusion
                        Dark Fusion
                        Spell Normal
                        Dark Fusion

                          Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                          SR Rarity
                          2 cardE - Emergency Call
                          SR Rarity
                          2 cardE - Emergency Call
                          E - Emergency Call
                          Spell Normal
                          E - Emergency Call

                            Add 1 "Elemental HERO" monster from your Deck to your hand.


                            UR Rarity
                            1 cardFoolish Burial
                            UR Rarity
                            1 cardFoolish Burial
                            Foolish Burial
                            Spell Normal
                            Foolish Burial

                              Send 1 monster from your Deck to the GY.




                              Tag(s):

                              R Rarity
                              1 cardFusion Destiny
                              R Rarity
                              1 cardFusion Destiny
                              Fusion Destiny
                              Spell Normal
                              Fusion Destiny

                                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                SR Rarity
                                1 cardMask Change
                                SR Rarity
                                1 cardMask Change
                                Mask Change
                                Spell Quick
                                Mask Change

                                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                  R Rarity
                                  1 cardMiracle Fusion
                                  R Rarity
                                  1 cardMiracle Fusion
                                  Miracle Fusion
                                  Spell Normal
                                  Miracle Fusion

                                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                    N Rarity
                                    2 cardPolymerization
                                    N Rarity
                                    2 cardPolymerization
                                    Polymerization
                                    Spell Normal
                                    Polymerization

                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                      UR Rarity
                                      1 cardReinforcement of the Army
                                      UR Rarity
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        UR Rarity
                                        1 cardSuper Polymerization
                                        UR Rarity
                                        1 cardSuper Polymerization
                                        Super Polymerization
                                        Spell Quick
                                        Super Polymerization

                                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                          Tag(s):

                                          R Rarity
                                          1 cardFavorite Contact
                                          R Rarity
                                          1 cardFavorite Contact
                                          Favorite Contact
                                          Trap Normal
                                          Favorite Contact

                                            Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              UR Rarity
                                              1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                              UR Rarity
                                              1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                              Destiny HERO - Destroyer Phoenix Enforcer
                                              DARK 8
                                              Destiny HERO - Destroyer Phoenix Enforcer
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2100


                                              1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                              SR Rarity
                                              1 cardElemental HERO Absolute Zero
                                              SR Rarity
                                              1 cardElemental HERO Absolute Zero
                                              Elemental HERO Absolute Zero
                                              WATER 8
                                              Elemental HERO Absolute Zero
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                              SR Rarity
                                              1 cardElemental HERO Escuridao
                                              SR Rarity
                                              1 cardElemental HERO Escuridao
                                              Elemental HERO Escuridao
                                              DARK 8
                                              Elemental HERO Escuridao
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                              R Rarity
                                              1 cardElemental HERO Flame Wingman
                                              R Rarity
                                              1 cardElemental HERO Flame Wingman
                                              Elemental HERO Flame Wingman
                                              WIND 6
                                              Elemental HERO Flame Wingman
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1200


                                              "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                              UR Rarity
                                              1 cardElemental HERO Flame Wingman - Infernal Rage
                                              UR Rarity
                                              1 cardElemental HERO Flame Wingman - Infernal Rage
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              WIND 8
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1200


                                              2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                              SR Rarity
                                              1 cardElemental HERO Nova Master
                                              SR Rarity
                                              1 cardElemental HERO Nova Master
                                              Elemental HERO Nova Master
                                              FIRE 8
                                              Elemental HERO Nova Master
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                              UR Rarity
                                              1 cardElemental HERO Shining Neos Wingman
                                              UR Rarity
                                              1 cardElemental HERO Shining Neos Wingman
                                              Elemental HERO Shining Neos Wingman
                                              LIGHT 8
                                              Elemental HERO Shining Neos Wingman
                                              • ATK:

                                              • 3100

                                              • DEF:

                                              • 2500


                                              "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                              UR Rarity
                                              1 cardElemental HERO Sunrise
                                              UR Rarity
                                              1 cardElemental HERO Sunrise
                                              Elemental HERO Sunrise
                                              LIGHT 7
                                              Elemental HERO Sunrise
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                              UR Rarity
                                              1 cardEvil HERO Malicious Bane
                                              UR Rarity
                                              1 cardEvil HERO Malicious Bane
                                              Evil HERO Malicious Bane
                                              DARK 8
                                              Evil HERO Malicious Bane
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                                              UR Rarity
                                              1 cardMasked HERO Dark Law
                                              UR Rarity
                                              1 cardMasked HERO Dark Law
                                              Masked HERO Dark Law
                                              DARK 6
                                              Masked HERO Dark Law
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1800


                                              Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                              SR Rarity
                                              1 cardXtra HERO Cross Crusader
                                              SR Rarity
                                              1 cardXtra HERO Cross Crusader
                                              Xtra HERO Cross Crusader
                                              DARK
                                              Xtra HERO Cross Crusader
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                              R Rarity
                                              1 cardXtra HERO Infernal Devicer
                                              R Rarity
                                              1 cardXtra HERO Infernal Devicer
                                              Xtra HERO Infernal Devicer
                                              DARK
                                              Xtra HERO Infernal Devicer
                                              • ATK:

                                              • 1700

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom


                                              2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                              R Rarity
                                              1 cardXtra HERO Wonder Driver
                                              R Rarity
                                              1 cardXtra HERO Wonder Driver
                                              Xtra HERO Wonder Driver
                                              LIGHT
                                              Xtra HERO Wonder Driver
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                              DESTINY HERO Decks in MASTER DUEL








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