Destiny HERO Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Apprentice Illusion Magician
SR Rarity
Apprentice Illusion Magician
SR Rarity
Apprentice Illusion Magician
DARK 6
Apprentice Illusion Magician
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.

SR Rarity
Dark Magician Girl
SR Rarity
Dark Magician Girl
SR Rarity
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

N Rarity
Magician's Robe
N Rarity
Magician's Robe
N Rarity
Magician's Robe
DARK 2
Magician's Robe
  • ATK:

  • 700

  • DEF:

  • 2000


During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.

R Rarity
Magician's Rod
R Rarity
Magician's Rod
R Rarity
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

UR Rarity
Palladium Oracle Mahad
UR Rarity
Palladium Oracle Mahad
UR Rarity
Palladium Oracle Mahad
LIGHT 7
Palladium Oracle Mahad
  • ATK:

  • 2500

  • DEF:

  • 2100


When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.

UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

SR Rarity
Dark Magical Circle
SR Rarity
Dark Magical Circle
SR Rarity
Dark Magical Circle
Spell Continuous
Dark Magical Circle

    When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

    SR Rarity
    Destiny Draw
    SR Rarity
    Destiny Draw
    SR Rarity
    Destiny Draw
    Spell Normal
    Destiny Draw

      Discard 1 "Destiny HERO" card; draw 2 cards.

      R Rarity
      Fusion Destiny
      R Rarity
      Fusion Destiny
      R Rarity
      Fusion Destiny
      Spell Normal
      Fusion Destiny

        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

        SR Rarity
        Magician's Salvation
        SR Rarity
        Magician's Salvation
        SR Rarity
        Magician's Salvation
        Spell Field
        Magician's Salvation

          When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.

          UR Rarity
          Monster Reborn
          UR Rarity
          Monster Reborn
          UR Rarity
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.



            Tag(s):

            N Rarity
            Secrets of Dark Magic
            N Rarity
            Secrets of Dark Magic
            N Rarity
            Secrets of Dark Magic
            Spell Quick
            Secrets of Dark Magic

              Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.

              SR Rarity
              The Eye of Timaeus
              SR Rarity
              The Eye of Timaeus
              SR Rarity
              The Eye of Timaeus
              Spell Normal
              The Eye of Timaeus

                (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.

                R Rarity
                Eternal Soul
                R Rarity
                Eternal Soul
                R Rarity
                Eternal Soul
                Trap Continuous
                Eternal Soul

                  Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.

                  R Rarity
                  Magician Navigation
                  R Rarity
                  Magician Navigation
                  R Rarity
                  Magician Navigation
                  Trap Normal
                  Magician Navigation

                    Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.

                    Extra Deck

                    SR Rarity
                    Dark Magician the Dragon Knight
                    SR Rarity
                    Dark Magician the Dragon Knight
                    SR Rarity
                    Dark Magician the Dragon Knight
                    DARK 8
                    Dark Magician the Dragon Knight
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.

                    UR Rarity
                    Destiny HERO - Destroyer Phoenix Enforcer
                    UR Rarity
                    Destiny HERO - Destroyer Phoenix Enforcer
                    UR Rarity
                    Destiny HERO - Destroyer Phoenix Enforcer
                    DARK 8
                    Destiny HERO - Destroyer Phoenix Enforcer
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                    UR Rarity
                    Red-Eyes Dark Dragoon
                    UR Rarity
                    Red-Eyes Dark Dragoon
                    UR Rarity
                    Red-Eyes Dark Dragoon
                    DARK 8
                    Red-Eyes Dark Dragoon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                    UR Rarity
                    Predaplant Verte Anaconda
                    UR Rarity
                    Predaplant Verte Anaconda
                    UR Rarity
                    Predaplant Verte Anaconda
                    DARK
                    Predaplant Verte Anaconda
                    • ATK:

                    • 500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                    SR Rarity
                    Ebon High Magician
                    SR Rarity
                    Ebon High Magician
                    SR Rarity
                    Ebon High Magician
                    DARK
                    Ebon High Magician
                    • ATK:

                    • 2300

                    • DEF:

                    • 2800


                    2 Level 7 Spellcaster-Type monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.

                    R Rarity
                    Ebon Illusion Magician
                    R Rarity
                    Ebon Illusion Magician
                    R Rarity
                    Ebon Illusion Magician
                    DARK
                    Ebon Illusion Magician
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.

                    UR Rarity
                    Mecha Phantom Beast Dracossack
                    UR Rarity
                    Mecha Phantom Beast Dracossack
                    UR Rarity
                    Mecha Phantom Beast Dracossack
                    WIND
                    Mecha Phantom Beast Dracossack
                    • ATK:

                    • 2600

                    • DEF:

                    • 2200


                    2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.

                    SR Rarity
                    Red-Eyes Flare Metal Dragon
                    SR Rarity
                    Red-Eyes Flare Metal Dragon
                    SR Rarity
                    Red-Eyes Flare Metal Dragon
                    DARK
                    Red-Eyes Flare Metal Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.

                    Need 12 UR

                    UR Rarity
                    Magicians' Souls2 card
                    UR Rarity
                    Palladium Oracle Mahad2 card
                    UR Rarity
                    Destiny HERO - Destroyer Phoenix Enforcer1 card
                    UR Rarity
                    Red-Eyes Dark Dragoon1 card
                    UR Rarity
                    Predaplant Verte Anaconda1 card
                    UR Rarity
                    Dark Magician3 card
                    UR Rarity
                    Mecha Phantom Beast Dracossack1 card
                    UR Rarity
                    Monster Reborn1 card

                    Main: 40 Extra: 12

                    SR Rarity
                    2 cardApprentice Illusion Magician
                    SR Rarity
                    2 cardApprentice Illusion Magician
                    Apprentice Illusion Magician
                    DARK 6
                    Apprentice Illusion Magician
                    • ATK:

                    • 2000

                    • DEF:

                    • 1700


                    You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                    SR Rarity
                    2 cardDark Magician Girl
                    SR Rarity
                    2 cardDark Magician Girl
                    Dark Magician Girl
                    DARK 6
                    Dark Magician Girl
                    • ATK:

                    • 2000

                    • DEF:

                    • 1700


                    Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


                    R Rarity
                    1 cardDestiny HERO - Denier
                    R Rarity
                    1 cardDestiny HERO - Denier
                    Destiny HERO - Denier
                    DARK 3
                    Destiny HERO - Denier
                    • ATK:

                    • 1100

                    • DEF:

                    • 600


                    If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                    SR Rarity
                    3 cardDestiny HERO - Malicious
                    SR Rarity
                    3 cardDestiny HERO - Malicious
                    Destiny HERO - Malicious
                    DARK 6
                    Destiny HERO - Malicious
                    • ATK:

                    • 800

                    • DEF:

                    • 800


                    You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                    N Rarity
                    2 cardMagician's Robe
                    N Rarity
                    2 cardMagician's Robe
                    Magician's Robe
                    DARK 2
                    Magician's Robe
                    • ATK:

                    • 700

                    • DEF:

                    • 2000


                    During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.


                    R Rarity
                    3 cardMagician's Rod
                    R Rarity
                    3 cardMagician's Rod
                    Magician's Rod
                    DARK 3
                    Magician's Rod
                    • ATK:

                    • 1600

                    • DEF:

                    • 100


                    When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


                    UR Rarity
                    2 cardMagicians' Souls
                    UR Rarity
                    2 cardMagicians' Souls
                    Magicians' Souls
                    DARK 1
                    Magicians' Souls
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                    UR Rarity
                    2 cardPalladium Oracle Mahad
                    UR Rarity
                    2 cardPalladium Oracle Mahad
                    Palladium Oracle Mahad
                    LIGHT 7
                    Palladium Oracle Mahad
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


                    UR Rarity
                    3 cardDark Magician
                    UR Rarity
                    3 cardDark Magician
                    Dark Magician
                    DARK 7
                    Dark Magician
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    ''The ultimate wizard in terms of attack and defense.''


                    SR Rarity
                    3 cardDark Magical Circle
                    SR Rarity
                    3 cardDark Magical Circle
                    Dark Magical Circle
                    Spell Continuous
                    Dark Magical Circle

                      When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                      SR Rarity
                      3 cardDestiny Draw
                      SR Rarity
                      3 cardDestiny Draw
                      Destiny Draw
                      Spell Normal
                      Destiny Draw

                        Discard 1 "Destiny HERO" card; draw 2 cards.


                        R Rarity
                        1 cardFusion Destiny
                        R Rarity
                        1 cardFusion Destiny
                        Fusion Destiny
                        Spell Normal
                        Fusion Destiny

                          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                          SR Rarity
                          2 cardMagician's Salvation
                          SR Rarity
                          2 cardMagician's Salvation
                          Magician's Salvation
                          Spell Field
                          Magician's Salvation

                            When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                            UR Rarity
                            1 cardMonster Reborn
                            UR Rarity
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              N Rarity
                              2 cardSecrets of Dark Magic
                              N Rarity
                              2 cardSecrets of Dark Magic
                              Secrets of Dark Magic
                              Spell Quick
                              Secrets of Dark Magic

                                Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                SR Rarity
                                2 cardThe Eye of Timaeus
                                SR Rarity
                                2 cardThe Eye of Timaeus
                                The Eye of Timaeus
                                Spell Normal
                                The Eye of Timaeus

                                  (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                  R Rarity
                                  3 cardEternal Soul
                                  R Rarity
                                  3 cardEternal Soul
                                  Eternal Soul
                                  Trap Continuous
                                  Eternal Soul

                                    Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                    R Rarity
                                    3 cardMagician Navigation
                                    R Rarity
                                    3 cardMagician Navigation
                                    Magician Navigation
                                    Trap Normal
                                    Magician Navigation

                                      Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                      SR Rarity
                                      2 cardDark Magician the Dragon Knight
                                      SR Rarity
                                      2 cardDark Magician the Dragon Knight
                                      Dark Magician the Dragon Knight
                                      DARK 8
                                      Dark Magician the Dragon Knight
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                      UR Rarity
                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                      UR Rarity
                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      DARK 8
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                      UR Rarity
                                      1 cardRed-Eyes Dark Dragoon
                                      UR Rarity
                                      1 cardRed-Eyes Dark Dragoon
                                      Red-Eyes Dark Dragoon
                                      DARK 8
                                      Red-Eyes Dark Dragoon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                      UR Rarity
                                      1 cardPredaplant Verte Anaconda
                                      UR Rarity
                                      1 cardPredaplant Verte Anaconda
                                      Predaplant Verte Anaconda
                                      DARK
                                      Predaplant Verte Anaconda
                                      • ATK:

                                      • 500

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                      SR Rarity
                                      2 cardEbon High Magician
                                      SR Rarity
                                      2 cardEbon High Magician
                                      Ebon High Magician
                                      DARK
                                      Ebon High Magician
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 2800


                                      2 Level 7 Spellcaster-Type monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.


                                      R Rarity
                                      3 cardEbon Illusion Magician
                                      R Rarity
                                      3 cardEbon Illusion Magician
                                      Ebon Illusion Magician
                                      DARK
                                      Ebon Illusion Magician
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                                      UR Rarity
                                      1 cardMecha Phantom Beast Dracossack
                                      UR Rarity
                                      1 cardMecha Phantom Beast Dracossack
                                      Mecha Phantom Beast Dracossack
                                      WIND
                                      Mecha Phantom Beast Dracossack
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2200


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                      SR Rarity
                                      1 cardRed-Eyes Flare Metal Dragon
                                      SR Rarity
                                      1 cardRed-Eyes Flare Metal Dragon
                                      Red-Eyes Flare Metal Dragon
                                      DARK
                                      Red-Eyes Flare Metal Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.



                                      DESTINY HERO Decks in MASTER DUEL








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